Augmented and virtual reality technology is powerful and advancing its capabilities every year. Learning, training, gaming, and healthcare are only a few areas where augmented and virtual reality is making an impact. The AR/VR market is expected to reach $766 billion by 2025 growing at a 73.7% compound annual growth rate.

Augmented and Virtual Reality in a Post-Covid World.

The Covid-19 crisis opened many peoples’ eyes to the possibilities of augmented and virtual reality, ...

  July 16, 2021

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Augmented Reality in the Great Outdoors.

In the summer of 2016, it might have seemed as though you couldn’t walk down a city street or ...

  May 01, 2021

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3 Ways Museums Can Benefit From AR Usage.

Museums have the ability to show more than what is on their walls and websites. They can now begin offering ...

  March 12, 2021

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Is Virtual Reality Safe? Staying Safe with VR.

With a growing interest in virtual reality, especially with the release of the affordable VR Headset ...

  February 01, 2021

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How can Virtual Reality Improve Driving Training?

The driving training industry is ignoring a huge possible game-changer for training — virtual reality. ...

  November 09, 2020

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Augmented Reality: Possible Game Changer...

As museums open, they may be forced to become a little more creative with their options. The dramatic change ...

  October 22, 2020

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How Can Augmented Reality Improve...

Augmented reality has had its fair share of the spotlight over the last few years, but one of the larger issues ...

  July 24, 2020

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AR/VR in the Workplace: Soft Skills.

According to BasuMallick, a contributor to HRTechnologist, 67% of recruiters withhold offers due to lack of ...

  July 17, 2020

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How can Augmented Reality Improve...

Covid-19 has brought up many questions about how to be social safely, but when it comes to restaurants ...

  June 25, 2020

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AR in Media & Print.

From politics to sports, print has been a focal point at the breakfast table for years, but the times are changing. “The rumors ...

  June 09, 2020

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Augmented Reality in the Classroom.

Traditional learning tools, like textbooks, may be old news with augmented reality on the rise in classrooms ...

  October 15, 2019

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Virtual Reality (VR) vs. Augmented Reality (AR).

If you work in the digital space of Augmented and Virtual Reality Technology, one of the questions ...

  July 30, 2019

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COVID has changed how students engage with content and how employees engage with colleagues. Education technology exploded in 2019 at a 19.9% compound annual growth rate and expected to be a $318 billion industry by 2027. Companies, organizations and cultural institutions are aggressively investing in digital and immersive programs to capture families in their homes.

ARSOME Technology, MIT and NEAM Develop Game-Changing Spacesuit in AR.

When the New England Air Museum (NEAM) unveils its new exhibit, ...

  February 16, 2022

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The Impact of Education Technology on Learning, Part Two.

Why Edtech? With a definition for edtech more clearly established in Part I ...

  October 15, 2021

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The Impact of Education Technology on Learning, Part One.

What Exactly is Education Technology? Edtech has come a long way ...

  October 08, 2021

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5 Smart Ways to Spend Remaining Yearly Budget.

Decisions are being made on your company’s remaining budget. Don’t let it go to waste. Invest it smartly ...

  November 19, 2020

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Top 3 Ways Technology Can be Utilized...

Education has generally been slow the the technology uptake for good reason, but is now the ...

  September 30, 2020

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Pandemic Reality In The Classroom.

At the height of the COVID-19 crisis, an estimated 1.2 billion children were affected by school ...

  September 13, 2020

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4 Dynamic Ways You Can Tell Your Company...

Creating a story that is interesting, dynamic, and memorable can be a challenge. But with these tips ...

  August 17, 2020

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Gamification: Just Another Game of Marbles.

Gamification isn’t a new term, but few truly understand how to embrace and deploy it as a strategic tool. ...

  July 02, 2019

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Homeschooling Tips for the New At-Home Teacher.

We are currently witnessing and surviving the Coronavirus outbreak in 2020 which means a lot of things. ...

  June 12, 2020

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Technology will continue to help businesses with training, advertising, educating, and selling. Technology has to be more than technology though; it has to have an emotional appeal and incredible function to be effective. The U.S. tech industry is a $5 trillion opportunity and had greatly expanded from 1998 when there were only 7.4 million people working in the IT indsutry.

ARSOME GETS "PHYGITAL".

A New Partnership Is Helping the Company Turn Products into Experiences. When David Oyanadel, one of the co-founders ...

  December 3, 2021

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Is your enterprise ready for the metaverse?

Whether you’ve been excited by the concept of the Metaverse since 1992, when speculative writer ...

  December 1, 2021

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A More Immersive Way to Visualize Data.

Remember carefully plotting out points on a piece of graph paper in middle school? You were making it...

  October 12, 2021

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Technology to Look Out for Going Into the New Year.

This year has been possibly one of the most ‘intense’ years of most of our lives. Here’s a helpful guide ...

  August 23, 2021

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NFTs + AR.

If you’ve been following the news over the last few months, you may have come across some eye-popping figures. A digital message from ...

  July 27, 2021

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Top 5 Things to Do With a VR Headset.

With the appearance of the new Oculus Quest 2, many are starting to debate whether or not to get one. ...

  October 10, 2020

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Augmented/Virtual Reality and 5G.

How will Augmented and Virtual Reality Technology be impacted by 5G? It seems to only open ...

  February 14, 2020

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Moving Beyond the WOW Factor.

In regards to immersive technology, first comes WOW, then comes function. 1. On his way out of a theatre ...

  August 17, 2019

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