Augmented and virtual reality technology is powerful and advancing its capabilities every year. Learning, training, gaming, and healthcare are only a few areas where augmented and virtual reality is making an impact. The AR/VR market is expected to reach $766 billion by 2025 growing at a 73.7% compound annual growth rate.

Augmented and Virtual Reality in a Post-Covid World

The Covid-19 crisis opened many peoples’ eyes to ...

  July 16, 2021

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Augmented Reality in the Great Outdoors

In the summer of 2016, it might have seemed as though you couldn’t ...

  May 01, 2021

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3 Ways Museums Can Benefit From AR Usage

Museums have the ability to show more than what is ...

  March 12, 2021

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Is Virtual Reality Safe? Staying Safe with VR

With a growing interest in virtual reality, especially with the...

  February 01, 2021

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How can Virtual Reality Improve Driving Training?

The driving training industry is ignoring a ...

  November 09, 2020

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Augmented Reality: Possible Game Changer...

As museums open, they may be forced to become a ...

  October 22, 2020

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How Can Augmented Reality Improve...

Augmented reality has had its fair share of the spotlight ...

  July 24, 2020

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AR/VR in the Workplace: Soft Skills

According to BasuMallick, a contributor to HRTechnologist ...

  July 17, 2020

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How can Augmented Reality Improve...

Covid-19 has brought up many questions ...

  June 25, 2020

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AR in Media & Print

From politics to sports, print has been a focal point at the breakfast table for years, but the times are ...

  June 09, 2020

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Augmented Reality in the Classroom

Traditional learning tools, like textbooks ...

  October 15, 2019

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Virtual Reality (VR) vs. Augmented Reality (AR)

If you work in the digital space of Augmented ...

  July 30, 2019

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COVID has changed how students engage with content and how employees engage with colleagues. Education technology exploded in 2019 at a 19.9% compound annual growth rate and expected to be a $318 billion industry by 2027. Companies, organizations and cultural institutions are aggressively investing in digital and immersive programs to capture families in their homes.

  October 15, 2021

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  October 08, 2021

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5 Smart Ways to Spend Remaining Yearly Budget

Decisions are being made on your company’s remaining budget...

  November 19, 2020

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Top 3 Ways Technology Can be Utilized...

Education has generally been slow the ...

  September 30, 2020

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Pandemic Reality In The Classroom

At the height of the COVID-19 crisis, an estimated ...

  September 13, 2020

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4 Dynamic Ways You Can Tell Your Company...

Creating a story that is interesting, dynamic, and memorable can be a ...

  August 17, 2020

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Gamification: Just Another Game of Marbles

Gamification isn’t a new term, but few truly ...

  July 02, 2019

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Homeschooling Tips for the New At-Home Teacher

We are currently witnessing and surviving the Coronavirus outbreak ...

  June 12, 2020

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Technology will continue to help businesses with training, advertising, educating, and selling. Technology has to be more than technology though; it has to have an emotional appeal and incredible function to be effective. The U.S. tech industry is a $5 trillion opportunity and had greatly expanded from 1998 when there were only 7.4 million people working in the IT indsutry.

ARSOME GETS "PHYGITAL"

A New Partnership Is Helping the Company Turn Products into Experiences ...

  December 3, 2021

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Is your enterprise ready for the metaverse?

Whether you’ve been excited by the concept of the Metaverse ...

  December 1, 2021

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A More Immersive Way to Visualize Data

Remember carefully plotting out points on a piece of graph paper...

  October 12, 2021

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Technology to Look Out for Going Into the New Year

his year has been possibly one of the most ‘intense’ years ...

  August 23, 2021

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NFTs + AR

If you’ve been following the news over the last few months, you may have come across some eye-popping ...

  July 27, 2021

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Top 5 Things to Do With a VR Headset

With the appearance of the new Oculus Quest 2...

  October 10, 2020

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Augmented/Virtual Reality and 5G

How will Augmented and Virtual Reality ...

  February 14, 2020

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Moving Beyond the WOW Factor

In regards to immersive technology, first comes WOW, then comes ...

  August 17, 2019

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